nme_baseout...

A place for mapping ideas, resources, tips, howto's, questions, answer...

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boat
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nme_baseout...

Post by boat » Mon Sep 13, 2004 10:23 am

even though its newar completion, thought id start an nme_baseout thread for any last minute ideas/suggestions/etc.

the current major quanundrum(sp?) :P is...:

1) two forward tunnels going into the front towers from inside the front of the base, so u dont have to either maxe back thru the fr, or run outside

and

2) flagroom additions to help the defense out a lil bit. the current suggestion are the placement of some half-height catwalks/ledges on the front wall of the flagroom so accomodate for sg placement, etc.

:?:

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Post by [NME]T-Bone » Mon Sep 13, 2004 3:59 pm

I think "X" took lessons from Escher. I always get lost in the NME map. It seems all routes going up take you to the 1st level and all routes leading down take you to the sniper deck. I can't even get the flag out of the flag room cuz I'll exit one side of the fr and re-enter from the opposite side only to be killed. :lol:

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Post by [NME]PlayerX » Mon Sep 13, 2004 5:43 pm

[NME]T-Bone wrote:I think "X" took lessons from Escher. I always get lost in the NME map. It seems all routes going up take you to the 1st level and all routes leading down take you to the sniper deck. I can't even get the flag out of the flag room cuz I'll exit one side of the fr and re-enter from the opposite side only to be killed. :lol:



LOL...Good one T-Bone.It being Monday I needed a good laugh like that! :lol:

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test

Post by [NME]PlayerX » Thu Sep 23, 2004 4:07 pm

Thought I'd post a screenshot of what the new tunnels may look like that boat mentioned in the above post.
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Post by Rork » Thu Sep 23, 2004 5:05 pm

[NME]PlayerX wrote:Thought I'd post a screenshot of what the new tunnels may look like that boat mentioned in the above post.


Looks cool, Gur ate idea :tup:
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Post by boat » Mon Nov 15, 2004 6:35 pm

just a note that nme_baseout has been coined as a release version, so iffins ya dont have it, get it while ya can :pbt:

ftp://maps:maps@genesis.infonline.net/nme_baseout.zip

thanks x, and all that helped playtest...enjoy! :D

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Post by KUMITE » Tue Nov 16, 2004 12:20 am

Great job on the map X. With Boat's help I've gotten good at building SG's Over and over again and again :lol: :wink: 8) Keep up the good work dude.


PEACE K :cheers:

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Post by Rork » Tue Nov 16, 2004 9:51 am

Yeah,

Great job guys on the 'baseout',

real professional grade stuff...

:tup:
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Post by KaptainSkitzo » Tue Nov 16, 2004 1:32 pm

I can't get it!!! WAAAHHHHHHH!!!!!!
:bad-words:
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Post by Rork » Tue Nov 16, 2004 3:12 pm

KaptainSkitzo wrote:I can't get it!!! WAAAHHHHHHH!!!!!!
:bad-words:


hush
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Post by Guest » Fri Dec 02, 2005 7:39 pm

Sorry to revive this thread....but is anywhere(aside from the server)...such as a FTP....hosting a copy of the zip copy of the official release? I clicked the link Boat provided above, but it's gone.

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Post by boat » Fri Dec 02, 2005 7:53 pm

Anonymous wrote:Sorry to revive this thread....but is anywhere(aside from the server)...such as a FTP....hosting a copy of the zip copy of the official release? I clicked the link Boat provided above, but it's gone.


either here...

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Post by KaptainSkitzo » Sat Dec 10, 2005 1:03 pm

Thank you muchly! I've given the link to the owner of "Chip's Funhouse", they run a bunch of custom maps. I can't wait to see them give it a try....I know most of its secrets. :P
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Post by Dramling » Mon Dec 12, 2005 8:27 am

tis a fun one
Image

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Re: nme_baseout...

Post by Iggy » Sat Nov 24, 2007 11:43 am

Anyone know if Player-X will try converting this masterpiece over to Fortress Forever? I'd love to see it source-ified. :D

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Re: nme_baseout...

Post by KaptainSkitzo » Sun Nov 08, 2009 2:24 pm

Any chance of finding a working link to this map? I'd love to play it again.

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Re: nme_baseout...

Post by boat » Thu Nov 12, 2009 8:14 pm

4 posts up? :?: :P

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Re: nme_baseout...

Post by KaptainSkitzo » Fri Nov 13, 2009 8:34 am

Totally missed it. Thanks Boat!
:D
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