STALKER

What the heck other games do ya'll play (if you're not playing tfc..<ahem>)

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Post by boat » Wed Mar 07, 2007 12:23 pm

hawtdam. :ohyeah:

"...which is the slated ship date for more than a dozen other video games." ...maybe tf2/episode2/portal will be released then too... :P (we can dream cant we? :pbt: ;) )

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Post by [NME]T-Bone » Tue Mar 20, 2007 8:20 am

sheesh, yesterday walmart still had it listed as pre-order. this morning it's listed out of stock.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by boat » Sat Mar 24, 2007 4:16 pm


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Post by [NME]T-Bone » Sat Mar 24, 2007 4:45 pm

excellent graphics, and it's multi-core cpu aware. :)

walmart was out. i got the last one at eb games today. newegg has it for $38 w/ free shipping this weekend. only played for about 30 min. so far, but here are some pics.
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ss_tony_03-24-07_16-25-43_(l01_escape).jpg

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Post by boat » Mon Mar 26, 2007 1:02 pm

well...any more than just 30min of play yet...? :? :pbt:

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Post by [NME]T-Bone » Mon Mar 26, 2007 8:22 pm

yup, though i forgot to snap more screenshots. :P

graphics: awesome. pics don't do it justice. when the winds pic up and dust start to blow across the fields, and the grass and shrubs are flutering in the wind, it's amazing to watch. the anomilies within the zone are pretty cool.

ai: the ai is good so far. bands of baddie stalkers and militia will surround ya, hide behind objects, and get better vantage shots on you. packs of blind dogs will track you by sound, and scent if close enough. the mutant pigs/boars are pretty nasty too. i haven't encounterd too many other npc's so far.

weapons: you start with only binoculars. so far, only lower end weapons to be found in this part of the zone. i've got a few pistols, some silenced and recently got hold of a shotgun and machine gun. macine gun is auto/semi-auto. i've just recently crossed into a new section of the zone. the baddies are worse, so expecting to get some better weapons. weapons deteriorate over time, so you need to keep backups.

the map is huge. luckily you have a pda that includes map, journal, notes, missions, mission progression, and encylopedia.

stalker: there are day/night cycles as well as different weather patterns. you do not have to sleep. you are equipped w/ a flashlight (head mounted). even though you don't sleep, you do need to eat. that means you have to find food or buy it. walking around at night can be very hazardous due to animals and anomilies. if attacked, eat nuked food, or run into a semi-lethal anomily, you will get radiation poisoning and slowly lose health. you better have an anti-radiation shot handy.

objects: food, health kits, bandages, vodka, and anti-rad kits can be found in a hidden stash, taken off dead stalkers or militia, traded for, or bought. there are different types of relics and precious objects you can find or take that are valuable and can be used for trade or purchases.

gameplay: very open ended so far. game starts when someone finds you in a wrecked death wagon. the only thing on you is the pda with a few notes and a mission to kill this guy (forget his name). you can roam around exploring and killing things, or you can talk to people including bosses. they can assign you missions, some of which are timed (in days). by completing the mission, you gain money and/or goods, plus the trust of that group of stalkers. if you inflict damage to any stalker, you can really piss of their clan/gang. expect to be shot at on sight the next time passing thru.

personally: i think the game is good. it definately kills time on a lazy evening especially since day/night cyles can be kind of long and some missions are easier done during a given cycle. it is definatetly not fast paced. nothing like hl2, far cry, or other fps's, but it has managed to keep my interest so far. my most recent mission has sent me into a new part of the zone, so i'm starting to see many more baddies human and otherwise. anomilies are getting worse.

i'll try to get more pics next time i play.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by [NME]T-Bone » Wed Mar 28, 2007 9:31 am

here is a decent review of the game. The walkthru is a spolier so avoid that.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by [NME]T-Bone » Wed Mar 28, 2007 9:45 am

gah! patch release that makes old saves unusable, grrrr!
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by boat » Wed Mar 28, 2007 1:56 pm

pwnz0red.

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Post by [NME]T-Bone » Wed Mar 28, 2007 8:26 pm

luckily i wasn't too far in the game and i already knew which areas to explore for goodies, so i'm back to where i left off. :P

...and a few more pics.
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Post by boat » Wed Mar 28, 2007 9:55 pm

yeah...even medium is a little taxing on my wee a64 3400 and nvidia 6800gt... :? i think the pace is a bit too slow for my tastes to drop a load on new upgrades, so ill just have to wait until the likes of tf2/portal/ep2/crysis/etc comes out until i can justify the costs... :? :roll: :P

im presently in the next zone/level and am moving my way to find the mole and/or get the briefcase.

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Post by [NME]T-Bone » Wed Mar 28, 2007 11:41 pm

hrmm... actually, it played really well on my 7800gtx. the patch seems to have made it a tad sluggish indoors using the same vid settings, but not bad enough that i need to change them.

ya, that's where i'm at. next zone near the garbage. only took about 15 minutes to accomplish the first task (get the flash disk). so, did you slip past the militia, bribe them, or risk going thru the tunnel to get to the next zone? 1st time i played, i snuck past the militia at night. this time i used the tunnel. gotta use bolts and time the anomilies.

linky to patch

mostly multiplayer fixes. lol@ #68

Saved Games

Please note that Saved games from previous versions will NOT work with the patch.
After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted.
You will need to make sure that hidden folders are visible on the view tab of the folder options menu.


The patch fixes the following bugs:

1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
63. The game crashes when a player is killed immediately after they are re-spawned into the game.
64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
65. Minor text bugs.
66. Various balance issues in Singleplayer and Multiplayer.
67. Various known exploits/cheats.
68. Various other issues.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by boat » Thu Mar 29, 2007 8:16 am

[NME]T-Bone wrote:hrmm... actually, it played really well on my 7800gtx. the patch seems to have made it a tad sluggish indoors using the same vid settings, but not bad enough that i need to change them.

ya, that's where i'm at. next zone near the garbage. only took about 15 minutes to accomplish the first task (get the flash disk). so, did you slip past the militia, bribe them, or risk going thru the tunnel to get to the next zone? 1st time i played, i snuck past the militia at night. this time i used the tunnel. gotta use bolts and time the anomilies.
my wee system is like the bare minimum or somewhere near it :roll: :P medium seemed ok when the game first started in the shopkeep's...then i went outside... :lol: so now im playing it on "minimum" and have it on static lighting...i figure lighting is usually one of the most taxing.

neither...i tried going down the tunnel a coupla times but kept getting shocked...eventually i wondered my way to the other side of the bridge, and theres a cut-thru in the fence, so you can go that way :P ;) dont think ive made it to a night cycle yet, though it does seem to be getting darker...the guys have their headlamps on now. the last place i died before calling it a night was after a big hanger type building after fighting off/clearing out some bandits.

also found out the hard way that if you get near or over your carrying weight, that it slows you down and you can sprint as long, and even get tired to the point that you have to stop and rest a min. :drinking: and im not too crazy with how slow the weapons switch when using the mouse wheel...having to cycle thru each individual weapon, instead of cycling thru to teh one you want and selecting it :roll: ...sure, i could use the number slotss, but im so used to the mousewheel... :oops: :pbt: ;)

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Post by [NME]T-Bone » Thu Mar 29, 2007 8:52 am

dang dude, you must not have searched around very long if ya haven't hit a night cycle yet. check your pda for stashes & stuff you may have recovered from other's pda's or info other peeps gave ya. you can highlight certain items on the map, then the arrow on your mini-map will lead ya to it. i spent 4 or 5 days in the 1st zone the first time i played. 2nd time around, i knew who to talk to and where to go in order to get lots of stash - maybe spent 1/2 day instead of 5 days.

:lol: the tunnel is tough, but if you throw a bolt in, they will discharge for a few seconds, giving ya time to run past. just stand clear when you toss a bolt as the discharge covers a big area.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by [NME]Myth » Sat Apr 14, 2007 11:47 am

Just picked this up but have yet to install it. Thought I'd get it for $30 while it was on sale. It will probably be a week before I get to it though.

I'm not sure if you got this or not, but the Best Buy copies have a password to unlock a multiplayer map pack. If interested you are supposed to go to the Stalker folder in the Start Menu and run Unlock Code. Type in "snork".

I also picked up God of War 2 on the PS2 so that is where I will be spending game time right now (had some gift cards from Christmas to unload). Part 1 was a blast so I'm assuming I'll get sucked right into part 2 as well. :D
LET'S GO HOKIES!!!

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Post by [NME]T-Bone » Sat Apr 14, 2007 8:31 pm

yay, killed my first mutant today. i didn't get to play at all over easter, so i'm trying to get caught up.
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Die mutant die!!!!

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Post by [NME]T-Bone » Mon Apr 16, 2007 9:19 am

the game definately picks up once you get to the second get the documents mission (after meeting with the bar tender/trader). you'll have better rifles, a scoped rifle, you can find a scope to put on your other rifle, explosives, and other nifty stuff. The mutants are getting tougher (damn psy-mutant), and the baddies are a lil more frequent, except now at least you've got decent weapons and can kill them more easily at a distance.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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Post by [NME]T-Bone » Mon Apr 23, 2007 8:54 pm

wow, the lab is kinda creepy. i think i found an easter egg. this looks like it may be the programming team.
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ss_tony_04-23-07_20-28-52_(l04u_labx18).jpg
easter egg
T-Bone

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will fall like a house of cards. Checkmate."

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Re: STALKER

Post by boat » Tue Jul 24, 2007 7:38 pm

okies...so i copy my saved games over and load it up to start from where i left off before. im in some sewers and effectively need a flashlight...i hit the flashlight key and nothing. now i coulda swore i had a flashlight before, right? or will i be picking one up or trading or buying or what or is something awry? :?

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Re: STALKER

Post by [NME]T-Bone » Tue Jul 24, 2007 8:23 pm

boat wrote:okies...so i copy my saved games over and load it up to start from where i left off before. im in some sewers and effectively need a flashlight...i hit the flashlight key and nothing. now i coulda swore i had a flashlight before, right? or will i be picking one up or trading or buying or what or is something awry? :?
ummm... only certain suits/jackets/armor have a flashlight. if you got rid of a jacket or just not currently wearing it, then you may be without a flashlight.
T-Bone

"If we hit that bullseye, the rest of the dominos
will fall like a house of cards. Checkmate."

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