oh, anyone figure out why the soldier shoots those fizzy/flared rockets sometimes? i thought it was when i jumped and shot, but that didnt seem to be the case.
Possibly a critical shot? I know bullets and stuff have a different color to them if they're critical shots, I'm just not sure what the rockets look like.
also, i think the power needs tweaked on some of the weapons lump as engy killed me (soldier) with one shotgun blast and i had just spawned with full h/a.
Probably was a critical shot as well. Which brings me to the point that critical shots are frigging lame. Takes away part of the skill aspect and replaces it with luck. I also agree that damage on weapons needs to be tweaked down, I know I got 1-shot several times by soldiers and demomen. I've also heard that scouts are offensive and defensive beasts in TF2 because of their scattergun. Dying is just way too quick for all classes especially since there's a 30 sec respawn. Either tone down the damage, or get rid of the respawn timer.
Pyro seems like it sucks. The flamethrower does decent damage now, but they lost the incendiary cannon. Getting up close to use the flamethrower just found myself dying alot. And good luck killing SGs.
I found myself playing HWGuy a lot yesterday when pubbing just because they've got the most survivability, and medics tend to stick to the HWGuys. That combo works really well, had quite a bit of fun actually with this really good medic.
Overall I'm not sure what to think of TF2 yet. Guess it depends on whether Valve lowers respawn timers and lowers damage all around. If not, then I have a feeling it's not gonna hold my interest as long as TFC was able to.